

Will still always show up in the intel screen. "Trade disrupted" and "price update" reports only show up in the campaign-level message list if they're from the same system. Removed easy/normal start choice from new game creation added two difficulty choices:ĥ0% more salvage (supplies, credits, etc)
Starsector game crashes on save plus#
Successfully boarded ships are automatically mothballedĬombined "trade disruption" updates into a single item under "Events"Īdded plus sign to icons of officers that can level up Removed steps with picking boarding task force and number of marines/crew to useĪlways successful provided there are enough marinesįaces more resistance from crew (more crew defending at better odds) Player respawn: will now pick random friendly market to spawn near, favoring larger and friendlier markets several patrols vs a lone pirate frigate will not take a day to autoresolveĪdded current "suspicion level" to black market tooltip Ongoing battles will autoresolve faster if they're lopsided i.e.


Removed "show sensor range" campaign keyboard binding that did nothing Set Aztlan outer jumppoint to not show the gas giant Removed errant quote from Locust description Code: Hotfix - 0.7a-RC10, November 20, 2015įixed crash bug after battle where allies harried instead of engagingįixed issue with not getting any salvage when allies decide to let the enemy go after an engagementįixed typo in navigation skill effect descriptionįixed wrong sprite being used for Kite (D) (affected Codex only)įixed typo in "Last Hurrah" mission description
